Social Events



Introduction to Castle Ebernburg

In the first evening there will be a short talk to introduce the castle where the summer school takes place and to give some historical overview. There will also be a saga explaining the name "Ebernburg", which can be translated as "boar's castle".

Castle Ebernburg

Rittermahl:
The Great Feast at the Knights Board

As the main social event we will organize a dinner in the style of the late middle age near castle Kauzenburg (website in german).

While the lord of the castle, drummers, minstrels and fanfare players organize a medieval spectacle, the guests can eat for 2.5 hours a lusty meal, where kind maids and squires urge you to follow table manners from ancient times. You dine with dagger and fingers.

Medieval Dinner

Multi-Sensorial Experience

A strongly bio-inspired multi-sensorial experience in monitoring, coordination and control of networked heterogeneous sensors and actuators will be offered which is as well entertaining and relaxing.

Multi-sensorial experience

Barbecue at the Castle

It is planned to have a Barbeque on Thursday evening as the last joint evening of the summer school at the castle. It will take place in the courtyard of the castle.

Barbecue

Wine Tasting

A local vintner will provide some of his wine and local food specialties for a nice evening, with stories about growing, tasting and enjoying wine!.

Barbecue Location

Sports Event

In the sport event we would like to prove the human abilities for distributed cooperation and sensing of fast moving objects. Besides sensing, we will also test various algorithms for controlling body attached actuators like arms and legs, following the human in the loop methodology. Additionally, we expect to get insights into team performance depending on different approaches for topology control, distributed scene interpretation and communication. For the evaluation we focus on two realistic benchmark scenarios, namely volleyball and soccer. Due to the robot heterogeneity, a middleware concept (referee) will provide a common world model (rules) and will accordingly exclude misbehaving nodes.

For further sightseeing information, please have a look at our further sightseeing page.